Five stats decide a fight. Strength drives your damage and your chance to block. Dexterity drives your chance to hit and to land a critical. Agility drives parrying. Vitality is your health. Intelligence makes your criticals hit harder and lets your blows punch through armour.
Gear adds to all of it. Items come in six rarities — white, green, blue, purple, orange and red — and an item’s level tells you roughly how strong it is. A green arrow on a drop means it beats what you wear; an amber one means it would, once raised to the same rarity.
Gear wears down as you fight. A broken piece gives you nothing until it is repaired at the town, so keep an eye on the durability bars before a boss.
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