What it is
Ferravum is a persistent world you carry in a browser tab. You build one character per server, fight your way through five regions — a harbour town, a drowned marsh, a gallows-haunted reach, a burning waste and a crater where the old beasts never died — and grow stronger with every fight, every piece of gear and every talent point.
Combat is turn-based and resolved on the server. There is nothing to click fast and nothing to download. A fight takes seconds to decide and a minute to study, and the replay shows you every roll.
Where it comes from
We grew up on the browser RPGs of the 2000s — the ones you opened between lessons and checked again after dinner. We loved that they respected a few minutes a day. We did not love what they became: timers for sale and power for money.
Ferravum is our answer. It keeps the cadence — action points that refill while you live your life — and throws away the rest. Premium exists, and it pays for convenience: faster refill, odds before a fight, a bot that plays by rules you write. It never pays for power.
How it is built
The server is the only authority. Every roll, every drop and every gold coin is decided there, which is why no client can cheat and why every fight can be replayed exactly as it happened.
The game ships in four languages, every number in it is open-ended — there is no level cap to hit and no ceiling to wait behind — and the world keeps growing: new regions, new bosses, new ways to play together.
Who makes it
A small independent team, building in the open and playing on the same servers as you. We read every message. If something feels wrong, unfair or simply dull, tell us — the game has changed more than once because a player did.
Questions? Write to us: [email protected]
