Each adventure is four enemies deep, each stronger than the last, and ends with a boss. Beat the boss and the adventure is cleared; be the first on your server to do it and the feat — and its title — is yours for good.
Every enemy card shows a verdict before you commit, from an easy fight to an impossible one, so you can judge a risk without guessing. Wins pay gold, experience and a chance at gear. Losses cost the action point and some durability, nothing more: there is no death penalty.
Regions open by level. Travel between them takes real time, and you can only enter adventures in the region you are standing in.
Questions? Write to us: [email protected]
