Each region has a town, and the town is where gold goes to work.
- The vendor sells gear and potions for your level, from a shelf that is yours alone, and buys what you do not need.
- The healer restores you between fights, for a price that grows with the damage.
- The trainer raises a stat for gold. Each point costs more than the last.
- The bank opens at level 5: a stash for items you want to keep out of the bag, and loans when a purchase cannot wait.
- The Forge opens at level 5. Mine ore in the dungeons, smelt it and craft gear of your own.
- The Enchanter raises an item’s rarity or rerolls its enchantment — for a fee, and with odds shown up front.
- Professions begin with Mining: find veins in the dungeons and bring the ore home.
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