A guild owns its hall in shares. Members donate, vote on what to build next and fund a bank, a vault, a blacksmith and an academy whose benefits every member feels.
Raids take three: a tank, a healer and a damage dealer, each in their own role, against bosses no single character could face. Rewards come once per encounter per week.
World bosses rise on a schedule for the whole server. Everyone who fights shares the kill, and everyone who did enough rolls on its treasure.
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