Dungeons, the Spire and the arena

From level 10, keys that drop in the adventures open dungeons: an explorable map you cross tile by tile, with enemies, a chest, ore veins and a boss sealed until the rest are dead.

From level 10, keys that drop in the adventures open dungeons: an explorable map you cross tile by tile, with enemies, a chest, ore veins and a boss sealed until the rest are dead. A lost fight never ends the run.

From level 15, the Spire asks a harder question: how many floors can you climb with no healing in between? Rewards follow the highest floor you clear.

From level 10, the arena pits your build against other players’ at your strength. Attacks are limited per day, and the leaderboard remembers.

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